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galakta.pl
Forum wydawnictwa gier planszowych Galakta
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Sacred Pool Spis Zaklęć |
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Wiadomość |
Nemomon [Usunięty]
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Wysłany: Pon 25 Paź, 2010 Sacred Pool Spis Zaklęć
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Elliott zaprezentował nam spis wszystkich Zaklęć występujących w Sacred Pool.
Feeble Mind
Cast at any time on a character or creature. The target’s Craft is lowered by 3 until the end of the turn. A character’s Craft may not be lowered below his Craft value
Misfortune
Cast on any character who is about to roll a die. That die automatically rolls a “1” result and cannot be rerolled.
Stasis
Cast on any character after he draws an Adventure Card but before he encounters it. Place the Adventure Card faceup in front of you, then the character must draw another Adventure Card as a replacement. You must place the facedown Adventure Card on top of its deck at the start of your next turn
Temporary Change
Cast on any character at any time. The character changes to the alignment of your choice for 2 rounds (including this turn).
Invoke Favour
Cast on any character at the start of his turn. The character must roll 2 dice to pray with the same results as at the Temple. If he is enslaved, he must remain on the same space until he rolls a 4, 5, or a 6 for his move.
Vindication
Cast on any character at the start of his turn. The character must roll 1 die to pray: 1) You are killed 2) Lose 2 lives 3) Lose all of your fate 4) Ignored 5) Heal up to your life value 6) Replenish fate up to your fate value
Reverence
Cast on any character who is about to pray. The character may choose which result to use instead of rolling.
Life Tap
Cast on another character at the start of his turn. The character must lose 1 life, and your character gains 1 life.
Cheat Fate
Cast on any character with at least 1 fate at the start of his turn. The character must lose all of his fate, and your character gains an equal number of fate.
Generosity
Cast on another character at the start of his turn. The character must give you all of his gold.
Retribution
Cast after you have been defeated or had a stand-off in battle or psychic combat. Ignore the result and immediately attack again. Any effects, special abilities, Objects, or Spells used in the first attack remain in effect for the second attack. You must accept the result of the second attack.
Mini-Vortex
Cast on any space at any time. All characters in that space must discard all of their Spells, and any Spells cast on the space are discarded. |
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