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Autor Wiadomość
Michal
[Usunięty]

Wysłany: Pią 20 Maj, 2011   

http://www.galakta.pl/artykul_262.html
http://www.galakta.pl/artykul_263.html

Premiera - początek czerwca
 
     
Asus
[Usunięty]

Wysłany: Pią 20 Maj, 2011   

Wyśmienicie!! :D
 
     
Astro_Zombies
[Usunięty]

Wysłany: Pią 20 Maj, 2011   

W artykule jest napisane "późna wiosna" i już jest późna wiosna. ;p
Zapewne nie ma jeszcze wstępnej daty. To najwyżej kupię sobie jakiś ciekawy Battlepack, bo nie wiem ile na to będę czekał.
 
     
DaRKeR
[Usunięty]

Wysłany: Pią 20 Maj, 2011   

niektóre sklepy wrzucają już datę legend na 10 czerwiec i sądzę że właśnie na początku czerwca trzeba się spodziewać Legend :)
 
     
Astro_Zombies
[Usunięty]

Wysłany: Pią 20 Maj, 2011   

Aha to trochę mi rozjaśnia sprawę. To jeśli to ma być rzeczywiście w okolicach drugiego tyg. czerwca to spokojnie mogę zastanowić się teraz nad kupnem jakiegoś packu. Dzięki za info.
 
     
Barry13
[Usunięty]

Wysłany: Czw 02 Cze, 2011   

Na zagranicznym forum pojawił się nieoficjalny spoiler kart z Legend(tłumaczone translatorem z francuskiego)
DWARFS:

Legends:

Grombrindal
Cost: 6DDDD
Hammers: 2 per box
PV: 4
Chaque2 unit you control gets a hammer if an area is in flames

Thorgrim Grudgebearer
Cost: 7DDDDD
Hammers: 3 per box
PV: 4
Action: When at least one dwarf unit that you control leaves play, inflict 3 points of damage to a target unit.

Units:

Veteran killer
Killer
Cost: 2DD
Hammer: 1
PV: 2
Action: Sacrifice this unit for your units gain 2 Stamina until end of turn.

Wrangler veteran
Prowler
Cost: 3D
Hammer: 1
PV: 3
Action: When this area is attacked, inflict 1 point of damage to target attacking unit ..

Arquebusier dwarf
Warrior. Elite
Cost: 4DD
Hammers: 2
PV: 4
If you control a legend, this unit gains Endurance 2.

Supports:

Rune sharp
Attachment. Rune.
Cost: 2DD
Attach to a target unit that you control.
The attached unit wins 2 hammers.
If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand

Tactics:

Explosive charge
Cost: 3DD
Choose an area. Destroy up to 3 developments in that area. Then each player takes 3 damage indirectly.


EMPIRE:

Legends:

Karl Franz
Cost: 6EEEEE
Hammers: 2 per box
PV: 4
Action: Sacrifice a development to move a target unit that you control to its current area to another of your zones.
(Indeed, it is normal that the griffin Karl Franz has teeth image ?!?!)

Volkmar the severe
Cost: 5EEEE
Hammer: 1 per box
PV: 4
If a unit was going into the discard pile to its owner or was to be returned to its owner's hand from play, you can instead put it at the bottom of the deck of the owner.

Units:

The Black Watch
Knight. Elite
Cost: 3E
Hammer: 1
PV: 3
If you control a legend, this unit can defend any area.

Wizard combat
Magus
Cost: 3EE
Hammer: 1
PV: 3
If the unit survives the battle and defends, return all attacking units in the owner's hand.

Priest of Verena (gasp! Vade retro advance !!!!)
Priest
Cost: 2EE
Hammer: 1
PV: 1
Action: At the beginning of your turn, move a targeted expansion of its current area to another area controlled by the same player.

Supports:

Blessed Hammer
Attachment.
Cost: 2EE
Attach to a target unit that you control.
The attached unit wins Counterstrike 2.
If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand

Tactics:

Call for reservations
Cost: 2EEE
Action: Return a target unit that you control to its owner's hand. Then put into play from your hand a unit with a printed cost of 3 or less.

High Elf:

Legends:

Tyrion
Cost: 6HHHHH
Hammers: 2 per box
PV: 4
Each unit you control gets "Redirect the first point of damage done to this unit at each turn to a target unit in a corresponding area.

Teclis
Cost: 5HHHH
Hammer: 1 per box
PV: 3
Action: At the beginning of your turn, reveal the top 5 cards of your deck. You can play a tactical map and proved without paying the cost (in accordance with any restrictions). Then shuffle your deck.

Units:

Knight Ellyrien
Warrior. Cavalry
Cost: 3H
Hammer: 1
PV: 3
If you control a legend, this unit gains Counterstrike 2.

Peerless master of swords
Warrior. Elite
Cost: 5HH
Hammers: 2
PV: 3
Action: When this unit is an opposition in battle, inflict damage on X a targeted enemy unit. X is the number of enemy units.

Supports:

Elven steed
Attachment.
Cost: 1HH
Attach to a target unit that you control.
The attached unit gets +3 PV.
If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand

Judgement of LOEC
Attachment
Cost: 1HHH
Attach to a unit or a targeted development.
The map attached is considered to have a blank text box, it loses all its power and it becomes a development.

Tactics:

Lord of the earth
Cost: 3HHH
Action: X inflict indirect damage to target player. X is the number of developments that you control.

ORC:

Legends:

Azhag the slaughterer
Cost: 7OOOOO
Hammers: 3 per box
PV: 5
Each unit damaged you control can not be targeted by opposing card effects.

Grom Big Panse
Cost: 5OOOO
Hammers: 2 per box
PV: 4
Action: Sacrifice development to reduce the cost of a unit quevous play this next round (to a minimum of 1).

Units:

Goblin Blind River
Goblin
Cost: 2O
Hammer: 1
PV: 2
If you control a legend, this unit gains a hammer.

Kosto rabid
Warrior
Cost: 3OO
Hammer: 1
PV: 3
Battlefield: each damaged unit you control gets a hammer.

Red Orc tet
Warrior. Elite
Cost: 5OO
Hammers: 2
PV: 4
Action: When the unit comes into play, inflict 1 point of damage each unit with a printed cost of 3 or less.

Supports:

Tank Killer
Attachment. Cavalry
Cost: 2OO
Attach to a target unit that you control.
Action: When the unit attached attack, the damage can not be canceled until the end of turn.
If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand

Tactics:

Armed Jusko Dens
Cost: 2O
Action: Take up to 2 cards support "attachment" of your discard pile and attach them to a target unit that you control (in accordance with any restrictions).

CHAOS:

Legends:

Archaon
Cost: 7CCCCC
Hammers: 3 per box
PV: 5
Action: When Archaon attack, spend X X resources to inflict damage to a target unit.

Kairos weaver of destinies
Cost: 6CCCC
Hammers: 2 per box
PV: 3
Every development that you control becomes a unit with 2 PV and 2 hammers. It still counts as development.

Units:

Dogs of Chaos
Creature
Cost: 2C
Hammer: 1
PV: 2
Action: When the unit comes into play, reveal a legend or a unit Chaos of your hand. If you do, inflict 2 points of damage to a target unit in a box.

Rogue Leader
Warrior
Cost: 3C
Hammer: 1
PV: 3
Action: At the beginning of your turn, inflict 1 point of damage to a targeted capital (you choose the area). (Oh well I love this card!)

Bloodthirsty
Demon
Cost: 4CC
Hammers: 3
PV: 3
Double all damage assigned to units when they are assigned.

Supports:

Oozing eye
Attachment. Disease
Cost: 1CC
Attach to a target unit.
The attached unit can not attack.
If the unit attached leaves play, you can spend 2 resources to return that card to its owner's hand

Tactics:

Illusion of Seduction
Cost: 2CC
Action: Select a target unit. Corrupt this unit. Then, this unit deals that much damage that his power to another target unit.

DARK ELVES:

Legends:

Malekith
Cost: 6DDDDD
Hammers: 2 per box
PV: 4
Action: At the beginning of your turn, each opponent must sacrifice a unit.

Morathi
Cost: 5DDDD
Hammer: 1 per box
PV: 3
Action: Spend 2 resources to choose a target unit. This unit loses all power until end of turn.

Units:

Gas thief
Thief
Cost: 2DD
Hammer: 1
PV: 1
Action: When at least one unit leaves play, draw a card.

Dark Elf Assassin
Warrior
Cost: 3DD
Hammer: 1
PV: 3
If you control a legend, this unit gains "Action: When cetet unit attacks, destroy target damaged unit.

Monster from the depths
Creature
Cost: 6DDD
Hammers: 3
PV: 4
Action: corrupt this unit and choose up to two units targeted. These units can not attack or defend until the end of turn.

Tactics:

Horeur black
Cost: 2DD
Fate
Action: Select a target unit with a printed cost of 2 or less. Put this at the bottom of the unit owner's deck

Wind Blade
Cost: 1DD
Fate
Action: Target opponent discards a card from his hand. Then, draw a card.

NEUTRAL:

All factions:

Watchtower
Support
Building
Cost 2
Hammer: 1
Limited
Action: At the beginning of your turn, a target opponent reveals his hand.

Order only:

Units:

Kroxigor
Lizard Man. Warrior
Cost: 6
Hammers: 3
PV: 4
Savagery 2
What: Spend a resource and discard uen card from your hand to cancel the next point of damage inflicted on this unit.

Rider Terradonis
Lizard Man.
Cost: 4
Hammer: 1
PV: 3
This unit wins as many hammers as the number of units Lizardmen in this area.

Sentinel of the shadow
Sylvan elf. Warrior
Cost: 2
Hammer: 1
PV: 2
Action: When at least one unit controlled by your opponent leaves the game, put the top card of your deck face down in this area as development.

Wild Rider
Sylvan elf. Warrior
Cost: 3
Hammer: 1
PV: 3
If you have at least 5 developments in this area, this unit gains 4 hammers. (OUCH!)

Supports:

Goblins guards
Sylvan elf. Attachment

Attach to a target unit that you control.
This card comes into play with 3 pawns resources above.
If the attached unit receives one point of damage, remove a piece of this resource card instead.

Tactics:

Stalking the prey
Cost: 2
Lizard Man
Action: A target unit you control gets savage X, where X is its power printed

Destruction only:

Units:

Stormvermin
Skaven. Warrior
Cost: 4
Hammers: 2
PV: 4
What: Spend a resource to redirect the next 2 points of damage to a target unit that you control to that unit.

Blood Dragon Knight
Undead. Vampire
Cost: 4
Hammers: 2
PV: 4
Action: When this unit attacks, inflict as much damage as its power to a target unit in the defense area.

Swarm of bats.
Undead. Creature
Cost: 2
Hammer: 1
PV: 1
Action: When this unit attacks, discard the top 4 cards of your deck. This unit earns as much power as the number of units and discarded until end of turn. (Ideal for self-grinding in decks Raise Dead)

Supports:

Curse of the years
Dead Alive. Attachment. Fate
Cost: 2
Attach to a target unit.
The attached unit gets -1 VP for each pin resource on this map.
Action: At the beginning of your turn, its controller, put a marker on this map resource.

Howling bells
Ckaven. War machine
Cost 3
Hammer: 1
Each unit Skaven attacking you control gets a hammer.

Tactics:

Experiments on warpstone
Cost: 1
Skaven
Action: Select a target unit that you control.
This unit wins 3 hammers until end of turn. Sacrifice this unit at the end of turn.
 
     
Gość

Wysłany: Nie 05 Cze, 2011   

poza perełkami ( priest of verena! ) nic ciekawego
 
     
DaRKeR
[Usunięty]

Wysłany: Nie 05 Cze, 2011   

no tak nie warto kupować, najmocniejszego rozszerzenia jakie do tej pory zostało wydane :)
 
     
Mouse
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

co rozumiesz przez "najmocniejsze" ?
 
     
DaRKeR
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Bardzo dużo, bardzo silnych kart, zwłaszcza dla Chaosu. I sądzę że po tym rozszerzeniu na turniejach Każda rasa nawet HE będą miały szansę :)
 
     
Czarny
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Nie rozpędzałbym się tak z tymi HE na Twoim miejscu, ale może... :mrgreen:
 
     
DaRKeR
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Teclis i taktyka co strzela niebezpośrednie równe rozwinięciom są bardzo sytymi kartami :)
 
     
Mouse
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Ja wole poczekać z oceną samych kart legend do czasu aż zobaczę dokładne ich zasady

Jeżeli chodzi o chaos to karty są ciekawe, ale nie są to game winnery.

Taktyka co zadaje tyle obrażeń co jest rozwinięć już jest i nie jest to taki szał jak można by się spodziewać, a ta jest droższa o 1 + 3 kosztu lojalności.
 
     
awojdi
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Mouse napisał/a:

Jeżeli chodzi o chaos to karty są ciekawe, ale nie są to game winnery.

to chyba dobrze nie?

Mouse napisał/a:

Taktyka co zadaje tyle obrażeń co jest rozwinięć już jest i nie jest to taki szał jak można by się spodziewać, a ta jest droższa o 1 + 3 kosztu lojalności.


jeżeli masz na myśli "niespodziewany atak" to:
1. dotyczy tylko developków z pola bitwy (ale to właściwie nieważne)
2. między indirectami a zadawaniem obrażeń w którą chcesz strefę, to więcej niż duża różnica
 
     
puma1944
[Usunięty]

Wysłany: Pon 06 Cze, 2011   

Najsłabiej wypadaja krasie nie ma nic szczególnie ciekawego,choc mnie ciekawi ten veteran killer :wink: kolejny zabójca do decku na poświecanie ale niestety przy tych abstrakcjach które wyciagaja darki,chaos,i imperium to nie ma szans na przebicie sie krasiami do turniejowych top 4
 
     
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